Thursday, 26 November 2015

Pipboy, 3D Design Concept Sheet


Here, I have created a design concept sheet of pip-boy designs, based on a series of rapid prototypes I created in 3D Design. Using a series of Gradient shading layers, as well as line shading, I have created a series of designs which show off Steam-punky colors, such as copper, as well as elements of electronics in the circuit boards and screen interfaces. Using Gradient layers has enabled me to create more realistic shadows and highlights. 

Phillipe Starck Transcription, 3D Design


In order to create a Marquette which not only referenced my brief but also took a considerable amount of inspiration from Philippe Starck's work, I decided to create a 3D, circular pronged design, similar to Starck's famous lemon squeezer design. Using wood as a base again, I decided to create two circular, pronged designs, which would slot together in order to create a 3D object. Next, I began adding steam-punk elements, such as a simple copper cable exo-skeletal structure and some circuit boarding. Then, using light bulbs and their holders, as well as cables and various Circuit board components, I was able to create a robotic/space ship design which bare resemblance to Starck's work. Finally, I sprayed the Marquette in Grey Primer, allowing me to emphasise the Metal plating on the sides of the design, as well as make a hard-wearing mechanical finish on my design.



Maximillian Busser Marquette, 3D Design


Using a wooden block as a base for my Maximilian Busser Marquette, I created a wooden platform in which to create a Pip-boy like wrist strapped interface, similar to those seen in the Fallout series of games. Using a milling machine, I was able to create more depth on my deign, enabling me to sink elements such as disk readers and circuit boards into my wooden base. Using a leather belt, I created a simple but hard-wearing wrist strap and then, with final touches such as copper plating on one edge and some simple dials, leavers and wires my design was finished. After finishing the overall shape and look of my design, I sprayed it down with Grey Priming paint, giving it a hard-wearing and more mechanical appearance.


Thursday, 19 November 2015

Phillipe Starck Marquette Photoshop, 3D Design

This design is a Photoshop rendering of my second A-level Unit 3 3D Design Marquette. Based on the product designs of Philipe Starck, I created a Marquette using wood and grey primer (similarly to my last Marquette) before taking a photograph of the Marquette and exporting this into Photoshop. Next, I rendered the design using a Wacom tablet, giving me a finished design which I can further work into.

Maximillian Busser Marquette Photoshop, 3D Design

This design is a Photoshop rendering of a physical Marquette I created in 3D Design early on in my Unit 3 Personal Investigation at the beginning of the A-Level course. Taking a photo of my Marquette, I took it into Photoshop in order to develop it digitally. My Marquette was a wrist strapped device, based around the Pip-boy from the Fallout game series. I also took inspiration from Maximilian Busser and the MB&F studio, who create sculptural watches called 'Horological devices'. Taking inspiration from their steam-punky designs, I created my own take on a post apocalyptic device, before taking it into Photoshop in order to create the above design

Nicholas Di Genova Transcription, Graphic Design

This image was designed when looking at the work of Nicholas Di Genova. An artist famous for his work in hybrid animals and mutated organisms, I first caught sight of his work in the early stages of my Unit 3 Personal Investigation at the beginning of my A-level Graphics course. I wanted to focus on a fungal infection type pandemic, similar to the one seen in the 2012 title 'The Last of Us', and Di Genova had done a piece, which visualised the mutation of a toad as it is infected by a Cordycep (Parasitic fungus). I took his work on board, in order to create a Transcription which showed off a similar style of mutation, in direct relation to the 'Last of Us'.